This is a loosely organized bin of ideas I’d like to explore, eventually. Whenever I write, unless I already have an idea in mind, I pull from here.

  • The taxonomy of “roguelikes”
  • Open-source software licensing
  • Lorxu, the programming language I want to build
  • Reverse-engineering a secret code in a 20-year-old GBA game with Ghidra and z3
  • Maybe port the Guitar Hardware Book to Foxspace?
  • The Deep: procedurally generating mythologies
  • Writing drum parts
  • Port the old post about Flow-Friendly Tools
  • Ilta and Lyricbot
  • Bittersweet
  • Golang: a milestone in terrible design
  • My favorite talks: Christopher Domas’s reverse engineering talks, Max Kreminski’s work, Jim Shepard’s Blooming on the Battlefield
  • Rust and Rayon
  • Understanding Rust lifetimes and Cow
  • Cozette and the pain of bitmap fonts
  • Far Cry 6’s radio and types of immersion in open-world video games
  • Anakin Skywalker’s professional burnout
  • An Ultimate Tic-Tac-Toku

Porting old Notion drafts to Foxspace:

  • Metacausality in narrative action planners
  • Companionship and bonding with video game characters